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This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). In Stellaris "It depends" is very much the thing. the. Consumes power. nor for any other slot for that matter. 2 The Lesser Messenger id 9430 - 9480. I'm playing in ironman so no console commands to slap it down. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. I researched cloud lightning conduits in my latest game. However when I go in the ship designer they are not available as an option. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. If your shields and armor can take it, good. Autocannons are good on corvettes. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Plasma, Particle Launchers, Torpedoes. 2. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. I like playing with penetration weapons for thematic. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). Either way definitely have a titan in your fleet the auras are too valuable. The neutron launcher. 3. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Mega Cannons+Neutron Launchers are more efficient otherwise. Join. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. . Crypto© Valve Corporation. EulersApprentice • 1 yr. Pure corvette would be my choice. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. Lich King. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. It has much lower damage and range, but very high tracking. the. Exploration is one of the first priorities of any spacefaring empire. Full Disruptor fleets can be a thing, but the issue is raw DPS. Bursting down their titan with bypass weapons isn't a great. I don’t really know how to use destroyers, frigates, or cruisers 😬. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. This is because KA range is 120 and Cloud Lighntning is only 60. Thanks for the tips. Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. nor for any other slot for that matter. I like playing with penetration weapons for thematic. ago. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Loaded an old savegame from the 2. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". If they loose that, then the total DPS they deal is significantly lower. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. Stellaris. To quickly find a tech in this list press ctrl + f and type in the techs name. A destroyer with lightning cloud and two s disruptors is a good, solid build. Say 2 techs increasing the stuns one at a time. It also doesn't come with any regen components, so the Crystals were managing to. Maybe up to 3. They need to be cheap and numerous, not tough. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). Reply [deleted]. 25 / ×2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. Say 2 techs increasing the stuns one at a time. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Stellaris. Now, "performance vs fleet capacity used", that may be a different story. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. If not 3 stuns with the first one activating. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. © Valve Corporation. Paradox knows about it and they want to fix it in the next patch. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. But, I have no idea for larger ships. 1. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. For the record, in stellaris 2. In version 3. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Missiles, and strikecrafts (especcialy in 2. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. the. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. If you've got anti-shield or shield-ignoring, use it. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. Maybe up to 3. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. shadowtheimpure. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. nor for any other slot for that matter. If they loose that, then the total DPS they deal is significantly lower. BETA: Shield Hardening. Activate LIGHTNING with just one click and. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. There is always a better option for your ship designs than Cloud Lightning. Cloud Lightning is one of the worst weapons in the game and never worth using. The more you can roll the dice the less punitive a mistake will be. ago. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. but the CL can go through. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. With mods, it's better to just add the tech with the mod rather than adding a command to add it. I like playing with penetration weapons for thematic. nor for any other slot for that matter. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. Awesome, thanks for the heads up. 7 Technology List – T to Z. the. 6, but the bug occurred after the 2. #1. So you know how if you destroy the Hull you basically destroy the entire ship. Business, Economics, and Finance. 7. They don't exist in my designer. using it now. I researched cloud lightning conduits in my latest game. Roll the right. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. So, Cheaper Alloys cost than armor. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. maybe twice? maybe twice, and that's a weak maybe. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1 version, so i've rolled my stellaris back and is gonna test this strategy. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. . This is for the backbone, not smaller point-defense vessels etc. Large. 2. Cloud Lightning Conduits: tech_space_cloud_weapon_1. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. Haha no. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Stellaris - Cloud Lightning salvage not dropping from combat. They cannot be built in orbit of a celestial body that has an. nor for any other slot for that matter. Ironically, it seems to me while playing a Mil. Too powerful, in fact. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. I researched cloud lightning conduits in my latest game. This is cloud lightning. ; About Stellaris Wiki; Mobile view Check at black holes systems, especially if it has an enemy warning icon on it. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Activate LIGHTNING with just one click and. For the record, in stellaris 2. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Due to their ships having a lot of shield and armor but not a lot of hull hit points. nor for any other slot for that matter. Shields can be stacked higher than armour. Discounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). I'm 200 hrs in and only now learning this. I remember a few patches ago certain weapon types weren’t affected by repeatables. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. . so no reverse engineering. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. However when I go in the ship designer they are not available as an option. But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. the. This is because KA range is 120 and Cloud Lighntning is only 60. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 2. - Delete the line that says hidden=yes. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. In stellaris 2. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. I researched cloud lightning conduits in my latest game. nor for any other slot for that matter. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Subscribe to downloadExtra Ship Components 2. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). ago. I researched cloud lightning conduits in my latest game. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. the. 0 most weapons have been re-balanced and are now viable in different situations. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I've probably put nearly 1200 hours in Stellaris since 3. Language: English&中文. Small. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Void Clouds are all shield and hull. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. Admirals. It makes a storm in the system slowing ships and fire rate. RC_0041 • 4 mo. Try to put disrupters on it if you can. Stellaris is a colonization game, 0 micro manage or even anything in. It can then be stunned up to x times totaly in any specific engagement. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". 1 Tribute to Lost Moments id 9430 - 9440. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Let it just do its thing, it'll disperse eventually. The research is even in. They are supposed to be L sized weapons but they don't appear as an option for that slot. However when I go in the ship designer they are not available as an option. It can then be stunned up to x times totaly in any specific engagement. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. 3. 1. nor for any other slot for that matter. . This page was last edited on 14 October 2017, at 11:48. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. 报警机器人 于6年前 修改了 此页面。. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. Ah neat, still a bit cumbersome, but still much better than what I was doing. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. nor for any other slot for that matter. (×1. Thanks for the tips. Award. The other main weapon loadout is Neutron Launches with a Giga Cannon. Stellaris. How do I get cloud lightning . Arc emmiters, and cloud lightning. This mod also adds two new technologies to the. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. And while their. Usage. They don't exist in my designer. Step 4: Reanimate your dragons and conquer the Galaxy. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. Content is available under Attribution-ShareAlike 3. My ships have lots of missiles and the void cloud has no armor, that should help right. Steam Workshop::Focused Cloud Lightning. A destroyer with lightning cloud and two s disruptors is a good, solid build. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Can fit into Extra-Large slots; 8. Stellaris 3. Cloud Lightning, like all disruptors, are pretty bad on their own. Modified Cloud Lightning Conduits technology so that it can be researched. Jump to latest Follow Reply. #footer_privacy_policy | #footer. Cloud Lightning is underrated in 1. If you encounter them in multiplayer, crystal plating is the counter. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. r/Stellaris A chip A chipso i had a 2. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Their ships have no armour. Can fit into Extra-Large slots; 10. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. 6, make Cloud Lightning lack a Minimum Range, like Lasers. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. Business, Economics, and Finance. the. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Stellaris 50511 Bug Reports 31004 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports. Content is available under Attribution-ShareAlike 3. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. HappySack. The advantage to this is that it. so i had a 2. Now, "performance vs fleet capacity used", that may be a different story. 90% evasion is ~40% better than 80% evasion for example. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. nor for any other slot for that matter. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. If you were, you would know that Void Cloud is useless. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. Go to Stellaris r/Stellaris. Advanced shields require Strategic Resource to make. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. I researched cloud lightning conduits in my latest game. I believe the feature this post relates to was added in the 2. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. 对该项目的细节说明请添加至相关页面. Check at black holes systems, especially if it has an enemy warning icon on it. Small. These IDs are usually used with the research_technology tech ID command. Cloud lightning goes direct to hull. This page was last edited on 19 May 2016, at 18:07. 2 Beasts of Space. CL 12dmg per day 100% accuracy 30% tracking. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). Medium disruptor has range 60 and average damage 6. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. If not 3 stuns with the first one activating. I think they should add a stun ability to cloud lightning. 能源消耗:-40. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. It is cheap, effective, and is good against literally everything until you. 1 version, so i've rolled my stellaris back and is gonna test this strategy. r/Stellaris. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. so i had a 2. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. so i had a 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. I think they should add a stun ability to cloud lightning. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It also adds several new subtrees with technology based on crystals, psionics, gravity. In general you want something that penetrates both armor and shields here. However when I go in the ship designer they are not available as an option. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. 0. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. However when I go in the ship designer they are not available as an option. so i had a 2. I researched cloud lightning conduits in my latest game. . . I researched cloud lightning conduits in my latest game. Go to Stellaris r/Stellaris. 5k. This page was last edited on 19 May 2016, at 18:07. 3 beta 2, and it feels like an old event which happened back in 1. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Same problem seems to exist for amoeba strike craft. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud lightning is an L-size weapon with range 70 and average damage 11. Apr 5, 2023. (But then again, so do flak cannons if you have something, like fighters. Each one has a deposit of 6 society. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. They don't exist in my designer. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. CryptoGo to Stellaris r/Stellaris. Megastructures are colossal constructions. . Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. Subscribe. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. ago. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. It's the L slot equivalent, but you only get it from Void Clouds #8. The other main weapon loadout is Neutron Launches with a Giga Cannon. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Technically true, but the math isn't intuitive. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. Now, "performance vs fleet capacity. Go to Stellaris r/Stellaris. • 3 yr. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. Focused Cloud Lightning. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Supposed to be good for hull attack (100% penetration both shield. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. 天云闪电的升级版,与原版平衡。. Legacy Wikis.